Graphics Debugger Range Profiler

Pixel History showing attribute changes by contributing draw calls

NVIDIA® Linux Graphics Debugger’s latest version is now available with these features and improvements:

v2.3 Features and Improvements:

  • Vulkan 1.0 support for the GPU Frame Debugger
  • Pixel History allows you to analyze every event that contributes to the final rendered pixel
  • Range Profiler performance and accuracy enhancements, providing improved instant GPU throughput analysis
  • Volta GPU support for the GPU Frame Debugger, Performance Dashboard, and Range Profiler
  • Centos 7.4 support added

v2.2 Features and Improvements:

  • Visualize draw call batching efficiency using the new Batch Histogram View
  • View query object results and conditional rendering results in the API Inspector View
  • Enhanced visual experience with new Color Theme and timeline unit selection support
  • Improved Frame Capture Serialization with new options
  • New Insert Clear command on the Target View helps visually isolate the event actions that follow
  • Visualize host or client side memory modifications in the Events view
  • Logging of all unsupported functions encountered
  • Improved shader performance when large amount of sampler and uniforms are used
  • More robust remote debugging with improved SSH connection

v2.1 Features and Improvements:

  • Support for Fedora 25 (x64 only)
  • Fixes:
    • Deadlock when debugging multithreaded rendering applications
    • Crash when UE4 applications exit
    • Bug when “Null fragment test” when program pipeline is used
    • Issues with “Linked Programs View”

v2.0 Features and Improvements:

  • Frame debugging and profiling can be done on the latest Pascal family of GPUs (Requires a Linux driver version > 370.00)
  • The Range Profiler is a powerful new view for determining how your application utilizes the GPU
    • All new performance library for improved GPU instrumentation as well as collection speed and accuracy
    • Improved data mining allowing the user to construct ranges from sections of the scene based on predefined or user-defined criteria
    • Elapsed GPU time is reported for each range, as well as hardware statistics detailing how efficiently the GPU was used
  • Added new Disable Depth Test and Disable Cull Face performance tests
  • Better support for GL_ARB_draw_indirect, GL_ARB_multi_draw_indirect, and other extensions
  • Improved Resources View UI, including side by side selection and resource inspection
  • Improved the Geometry View with powerful visualization capabilities and automated detection of vertex buffer data errors
  • Added Issues column to the Events View to point out potential bugs and performance issues, correlated to the event stream
  • Frame Debugger now has a Capture Next Frame feature to help track down intermittent issues
  • Users can now retry capture if unsupported OpenGL operations are encountered

For a complete overview of all Linux Graphics Debugger features and access to resources, please visit the main Linux Graphics Debugger page.

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