NVIDIA FleX
FleX is a particle based simulation technique for real-time visual effects.Traditionally, visual effects are made using a combination of elements created using specialized solvers for rigid bodies, fluids, clothing, etc. Because FleX uses a unified particle representation for all object types, it enables new effects where different simulated substances can interact with each other seamlessly. Such unified physics solvers are a staple of the offline computer graphics world, where tools such as Autodesk Maya's nCloth, and Softimage's Lagoa are widely used. The goal for FleX is to use the power of GPUs to bring the capabilities of these offline applications to real-time computer graphics.
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- Artist-focused tools to ensure turnkey solutions
- Unified solver for effects
- Rigid/deformable bodies
- Phase transition
- Particles
- Fluids
- Cloth
- Rope
- Adhesion
- Gases
Platforms | Win/Linux |
---|---|
Dependencies | TBA |
Engines |
UE4 (GitHub) Unity |
Links |
NVIDIA FleX 1.1.0 released Siggraph 2014 paper Siggraph 2013 paper UE4 GameWorks Forum |
NVIDIA FleX in Game/Demo Examples
New NVIDIA FleX Features
NVIDIA FleX is a particle based simulation technique for real-time visual effects. So far we showed examples for rigid body stacking, particle piles, soft bodies and fluids. In this video we'll be showing some of the new advancements within NVIDIA FleX.
NVIDIA FleX Intro
FleX is a particle based simulation technique for real-time visual effect, it will be soon introduced as a new feature.