| Session/Talk Title |
PDF |
Video |
Description |
| Advanced Visual Effects with Direct3D |
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All About Antialiasing |
English |
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An overview of antialiasing, as well as modern problems and solutions to them. |
|
Optimization for DirectX 9 Graphics |
English |
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Techniques to improve your GPU performance. |
|
GPU-Assisted Rendering Techniques |
English |
|
New rendering techniques that take advantage of Shader Model 3.0 features, as well as floating point filtering and blending. |
| Advanced OpenGL Tutorial |
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Introduction |
English |
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A quick introduction, including a brief history of OpenGL. |
|
The OpenGL Shading Language on NVIDIA Hardware |
English |
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An overview of NVIDIA's OpenGL Shading Language support, as well as several useful supplementary features. |
|
OpenGL 2.0 Update |
English |
|
An update on the status of OpenGL 2.0 and several key extensions. |
|
New NVIDIA OpenGL Extensions |
English |
|
New extensions that take advantage of "Shader Model 3.0" features, as well as floating point filtering and blending. |
|
GPGPU: Beyond Graphics |
English |
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New applications for the GPU as it grows more powerful. |
| NVIDIA Sponsored Sessions |
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Cinematic Effects II: The Revenge |
English |
Windows Media (.WMV) [126 MB] |
New technique from film that game developers can use. |
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Next-Gen Special Effects Showcase: Rainbow Rendering |
English |
Windows Media (.WMV) [73 MB] |
How to render atmospheric effects such as rainbows and fogbows. |
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Next-Gen Special Effects Showcase: BloodShader
|
English |
(Same as above) |
Blood that crawls on surfaces and responds to gravity. |
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Next-Gen Special Effects Showcase: Water Simulation with PS 3.0 |
English |
(Same as above) |
Simulating water using the vertex texture fetch functionality in next-generation hardware. |
|
Tools to Squeeze Maximum Performance from Your GPU |
English |
Windows Media (.WMV) [91 MB] |
A survey of NVIDIA's extensive performance tools suite. |
|
Practical Performance Analysis and Tuning |
English |
Windows Media (.WMV) [106 MB] |
An overview for performance tuning, including advice for current and future GPUs. |
|
GPU Gems Showcase: Image-Based Lighting |
English
|
Windows Media (.WMV) [127 MB] |
How to create local reflections using environment maps (Get the shaders here). |
|
GPU Gems Showcase: Perspective Shadow Mapping |
English
|
(Same as above) |
Several improvements that make Perspective Shadow Maps practical for games. |
|
GPU Gems Showcase: Ambient Occlusion |
English |
(Same as above) |
A simple technique that can greatly enhance your game's appearance. |
| Other NVIDIA Talks |
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Real-Time Animated Translucency |
English |
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How to render convincing translucent effects in real-time. |